Mobile App: Little U
Role: UX Researcher, Designer, Prototyping
Team: Collaboration with 3 team members
Timeline: 2 weeks
Our Goals
Empower families of various cultural backgrounds to engage in story time using a recently learned language
Create a fun and motivating method for children to learn a new language
Summary
Little U is a design that was created for my UX/UI program. Little U is an interactive story time app, originally aimed to help immigrant children and parents participate in story time, while enhancing their English skills. As we progressed with design, we iterated the app to be a more general language-learning story time app, with a variety of language options.
Research
We administered surveys and conducted user interviews on caregivers, young adults and immigrant parents to better understand:
The benefits of story time for children and their caregivers
Which stories are favored and for what reason
Language learning priorities
Reading materials accessibility
Whether mobile apps are recommended for education purposes
Using the information gathered, we created an affinity map. The main takeaways were that:
Story time is an extreme bonding experience for caregivers and children
Learning another language through stories is incredibly motivating
People desire more cultural representation in children stories
Apps can be a great asset in modern learning, especially for children
We then took this information and created two user personas to help us visualize and target their needs:
Linda, a mom of twins who has recently immigrated her family from Colombia to the U.S. and aspires for her children to become fluent readers and conversationalists in English.
7 year old twins Anthony and Maria, who want to spend more time with their mom and improve their English so they feel confident reading in front of their peers.
User Flow Summary
Showcase our app’s features and values during on-boarding
Request users’ goals and language preferences immediately
Prioritize the app’s usability as simple and intuitive in every screen
Emphasize interactivity and positive encouragement throughout story time
For inspiration, our team looked at children’s reading and meditation bedtime apps. Here we’ve pointed out some aspects we loved.
Below is a sample of our style guide and illustration set. We kept it fun, vibrant, yet modern! All Illustrations are original creations by members of the team.
Lo-fidelity Wireframes
Originally we planned on designing our app for landscape orientation, but we quickly learned that the layout was too limiting.
Mid-fidelity Wireframes
As our designs progressed we conducted a re-evaluation within our team and redlined necessary iterations for the hi-fidelity mock-ups. Some of these iterations included font choice, overwhelming illustrations and ambiguous reward systems.
Hi-fidelity Mock-ups
The jump from mid-fidelity wireframes to hi-fidelity mock-ups was quite significant. Although landscape orientation was too limiting for the main pages of the app, we decided that it would be ideal for the stories themselves. In addition to the iterations from the previous section, we also iterated based off the impactful results of our user testing.
User Testing Key Insights:
Translation icon meaning on home was confusing
Unclear that “Your Bookshelf” was clickable
User was unaware that the book categories were scrollable
User was unclear about the purpose of on-boarding choices
Iterations Based Off User Testing:
Moved the translation option to the book selection section
Made “Your Bookshelf” a tab toggle
Ensured the category icons showcased a partial preview
Multiple selection context change + updated user flow
Below is a video of the Little U Prototype. Here you can see the splash screens, the on-boarding selection process, how to sign up, the home screen with it’s coaching, a look into the profiles and how to resume story.
Below is a video of the Little U Story Prototype. In each story, there is a setting button with toggles offering options such as translation, sounds, voice recording and bookmarking. The story is extremely interactive, allowing the user to tap on pictures to get definitions or tap on words to get definitions and translations.
Key Performance Indicator (KPI):
95% of users improve in the language they are learning
80% of users suggest the app to their friends and families
Next steps would be:
Mad Libs Style Story time - Providing children the ability to fill in their own stories will build personal connection and enhance critical language & grammar practice.
Reminder notifications for limiting screen-time will greatly increase parent trust.